Abilities
From Kingdom Hearts - Wiki on Neoseeker
Abilities are special skills that Sora and party members learn throughout the game. As you progress, you will encounter new foes that are more elusive, powerful, and tactful in battle. The clashes with them will be greatly reduced if you equip these abilities. Some of them automatically improve your performance in battle or give you a greater variety of items, while others allow situational techniques that will cost you Magic Points (MP). Abilities are equipped to each player in the Abilities section of the pause menu. In order to equip them, you must have enough Ability Points (AP). The AP system works with a total amount of AP. As the characters gain levels, they will also gain AP and learn new abilities. Each ability that you equip will subtract a certain amount of AP (relative to the ability) from the character's total AP. If there is not enough AP to equip an ability, then you must first gain more total AP to equip it.
There are others ways to increase AP and learn abilities without leveling up. AP can be increase by using an AP Up. An AP Up is an item that will permanently increase the selected character's total AP by one point. These items can be found in treasure chests throughout the game, or they can be synthesized in the Item Workshop of Traverse Town. Abilities are also learned when special opponents or bosses are defeated. There are four abilities that are known as Shared Abilities. Shared Abilities are, when equipped, automatically equip to Sora, Donald, and Goofy. They expend no AP and are learned by completing various stages in the game. Below are tables of information. [1]
Contents |
Donald's Abilities
| Ability | Level Learned | AP | Description |
| Berserk | 10 | 1 | Boosts attack power when HP is critically low. Combine with a weapon skill for more power. |
| MP Haste | 15 | 3 | Boosts MP recovery rate in battle, allowing more spellcasting. |
| MP Rage | 20 | 2 | Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect. |
| Second Chance | 25 | 2 | Keep 1 HP even after taking a critical hit. |
| Treasure Magnet | 30 | 2 | Attract nearby HP/MP balls, Munny, and items more often. Equip to entire party to boost effect. |
| Second Wind | 35 | 3 | Recover from KO status quickly with HP fully restored. |
| MP Rage | 40 | 2 | Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect. |
| Treasure Magnet | 45 | 2 | Attract nearby HP/MP balls, Munny, and items more often. Equip to entire party to boost effect. |
| Jackpot | 50 | 2 | Receive more Munny and HP/MP balls in battle. Equip to entire party to boost effect. |
| Lucky Strike | 55 | 3 | Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. |
| Cheer | Learned when Maleficent is defeated. | 1 | Increases the summons and MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. |
Goofy's Abilities
| Ability | Level Learned | AP | Description |
| Rocket | 9 | 1 | Leap at an airborne enemy and attack with shield. [Special attack. Cost: 1 MP] |
| Jackpot | 12 | 2 | Receive more Munny and HP/MP balls in battle. Equip to entire party to boost effect. |
| Charge | 15 | 2 | Charge and knock out an enemy with shield. [Special attack. Cost: 1 MP.] |
| Treasure Magnet | 18 | 2 | Attract nearby HP/MP balls, Munny, and items more often. Equip to entire party to boost effect. |
| Tornado | 21 | 2 | Whirl after an enemy, using shield to attack. [Special attack. Cost: 1 MP.] |
| Lucky Strike | 27 | 3 | Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. |
| MP Gift | 30 | 3 | Give up MP to give 3 MP to a friend. [Support skill. Cost: 1 MP] |
| Second Wind | 33 | 3 | Recover from KO status quickly with HP fully recovered. |
| Second Chance | 36 | 2 | Keep 1 HP even after taking a critical hit. |
| MP Rage | 39 | 2 | Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect. |
| Treasure Magnet | 42 | 2 | Attract nearby HP/MP balls, Munny, and items more often. Equip to entire party to boost effect. |
| MP Rage | 45 | 2 | Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect. |
| MP Haste | 51 | 3 | Boost MP recovery rate in battle, allowing more spellcasting. |
| Berserk | 54 | 1 | Boost attack power when HP is critically low. Combine with a weapon skill for more power. |
Sora's Abilities
Sora will eventually learn all of the same abilities, but the time at which he learns them can vary. These variations are based on which weapon Sora chooses at the very beginning of the game, the Dream Sword, the Dream Shield, or the Dream Rod.
Dream Sword
| Ability | Level Learned | AP | Description |
| Combo Plus | 9 | 1 | Extends ground combo attack by one step. |
| Vortex | 12 | 1 | Close the distance to nearby enemies with this powerful spinning attack. |
| Scan | 15 | 1 | View an enemy's HP gauge during battle. |
| Blitz | 18 | 3 | Strike enemies ahead of you with this powerful finishing combo. |
| Berserk | 21 | 1 | Boosts attack power when HP is critically low. Combine with a weapon skill for more power. |
| Counterattack | 24 | 2 | Strike back after parrying an enemy blow. Successful counterattacks restore MP. |
| Air Combo Plus | 27 | 1 | Extend aerial combo attack by one step. Equip more to extend it further. |
| Aerial Sweep | 30 | 2 | Leap at an airborne enemy and strike a mighty blow. |
| Treasure Magnet | 33 | 2 | Attract nearby HP/MP balls, Munny, and items. Equip two to attract them from even farther away. |
| Guard | 36 | 2 | Guard against an enemy attack by pressing the square button. |
| MP Haste | 45 | 3 | Boosts MP recovery rate in battle, allowing more spellcasting. |
| Critical Plus | 48 | 3 | Increases odds of dealing critical damage. Equip more to boost effect. |
| Second Chance | 51 | 2 | Keep 1 HP even after taking a critical hit. |
| MP Rage | 57 | 3 | Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect. |
| Treasure Magnet | 60 | 2 | Attract nearby HP/MP balls, Munny, and items. Equip two to attract them from even farther away. |
| Jackpot | 63 | 2 | Receive more Munny and HP/MP balls in battle. Equip to entire party to boost effect. |
| MP Rage | 66 | 2 | Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect. |
| Lucky Strike | 69 | 3 | Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. |
| Combo Plus | 72 | 1 | Extends ground combo attack by one step. |
| Air Combo Plus | 75 | 1 | Extend aerial combo attack by one step. Equip more to extend it further. |
| Critical Plus | 78 | 3 | Increases odds of dealing critical damage. |
| Combo Plus | 84 | 1 | Extends ground combo attack by one step. |
| Critical Plus | 90 | 3 | Increases odds of dealing critical damage. |
| Combo Plus | 96 | 1 | Extends ground combo attack by one step. |
Dream Rod
| Ability | Level Learned | AP | Description |
| Scan | 9 | 1 | View an enemy's HP gauge during battle. |
| Treasure Magnet | 12 | 2 | Attract nearby HP/MP balls, Munny, and items more often. Equip to entire party to boost effect. |
| MP Haste | 15 | 3 | Boosts MP recovery rate in battle, allowing more spellcasting. |
| Counterattack | 18 | 2 | Strike back after parrying an enemy blow. Successful counterattacks restore MP. |
| Critical Plus | 21 | 3 | Increases odds of dealing critical damage. Equip more to boost effect. |
| Guard | 24 | 2 | Guard against an enemy attack by pressing the square button. |
| Aerial Sweep | 27 | 2 | Leap at an airborne enemy and strike a mighty blow. |
| Treasure Magnet | 30 | 2 | Attract nearby HP/MP balls, Munny, and items more often. Equip to entire party to boost effect. |
| MP Rage | 33 | 2 | Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect. |
| Berserk | 36 | 1 | Boosts attack power when HP is critically low. Combine with a weapon skill for more power. |
| Lucky Strike | 39 | 3 | Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. |
| Second Chance | 48 | 2 | Keep 1 HP even after taking a critical hit. |
| MP Rage | 51 | 2 | Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect. |
| Jackpot | 54 | 2 | Receive more Munny and HP/MP balls in battle. Equip to entire party to boost effect. |
| Vortex | 57 | 1 | Close the distance to nearby enemies with this powerful spinning attack. |
| Air Combo Plus | 60 | 1 | Extend aerial combo attack by one step. Equip more to extend it further. |
| Blitz | 63 | 3 | Strike enemies ahead of you with this powerful finishing combo. |
| Combo Plus | 66 | 1 | Extends ground combo attack by one step. |
| Critical Plus | 69 | 3 | Increases odds of dealing critical damage. Equip more to boost effect. |
| Air Combo Plus | 75 | 1 | Extend aerial combo attack by one step. Equip more to extend it further. |
| Combo Plus | 78 | 3 | Extends ground combo attack by one step. |
| Combo Plus | 84 | 1 | Extends ground combo attack by one step. |
| Critical Plus | 90 | 3 | Increases odds of dealing critical damage. |
| Combo Plus | 96 | 1 | Extends ground combo attack by one step. |
Dream Shield
| Ability | Level Learned | AP | Description |
| Guard | 9 | 2 | Guard against an enemy attack by pressing the square button. |
| Scan | 12 | 1 | View an enemy's HP gauge during battle. |
| Lucky Strike | 15 | 3 | Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. |
| Second Chance | 18 | 2 | Keep 1 HP even after taking a critical hit. |
| Counterattack | 21 | 2 | Strike back after parrying an enemy blow. Successful counterattacks restore MP. |
| Jackpot | 24 | 2 | Receive more Munny and HP/MP balls in battle. Equip to entire party to boost effect. |
| Treasure Magnet | 27 | 2 | Attract nearby HP/MP balls, Munny, and items more often. Equip to entire party to boost effect. |
| Blitz | 33 | 3 | Strike enemies ahead of you with this powerful finishing combo. |
| MP Rage | 36 | 2 | Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect. |
| Treasure Magnet | 39 | 2 | Attract nearby HP/MP balls, Munny, and items more often. Equip to entire party to boost effect. |
| Combo Plus | 42 | 1 | Extends ground combo attack by one step. |
| Vortex | 45 | 1 | Close the distance to nearby enemies with this powerful spinning attack. |
| Berserk | 48 | 1 | Boosts attack power when HP is critically low. Combine with a weapon skill for more power. |
| Critical Plus | 51 | 3 | Increases odds of dealing critical damage. |
| Air Combo Plus | 57 | 1 | Extend aerial combo attack by one step. Equip more to extend it further. |
| Aerial Sweep | 60 | 2 | Leap at an airborne enemy and strike a mighty blow. |
| MP Haste | 63 | 3 | Boosts MP recovery rate in battle, allowing more spellcasting. |
| MP Rage | 66 | 2 | Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect. |
| Critical Plus | 69 | 3 | Increases odds of dealing critical damage. |
| Combo Plus | 75 | 1 | Extends ground combo attack by one step. |
| Air Combo Plus | 78 | 1 | Extend aerial combo attack by one step. Equip more to extend it further. |
| Combo Plus | 84 | 1 | Extends ground combo attack by one step. |
| Critical Plus | 90 | 3 | Increases odds of dealing critical damage. |
| Combo Plus | 96 | 1 | Extends ground combo attack by one step. |
References
- ↑ Brady Games Official Strategy Guide, by Dan Birlew
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