From Kingdom Hearts - Wiki on Neoseeker
Map cards are necessary for advancement through the rooms of each level. All doors are automatically sealed when you enter a world. Map cards allow you to unseal these doors. Each map card has a value that varies, from 0 to 9. Doors can only be unsealed by numbers with a corresponding value. For example, suppose a door has a value of seven or higher. Any card valued at seven, eight, or nine would be able to open the door. Zeroes can open doors that require general values (seven or higher/seven or lower). Some doors require specific values. If you see a number (say a 4) with an "=" sign next to it, then that means the card you use must be valued at exactly four. Special doors tend to require multiple cards to be played, often with the value and the color (red, green, or blue) to be considered. Map cards do not only have variable values and colors; they have unique effects that determine how the room behind the door will be. Below is a list of all the cards in the game and what they do.
Tranquil Darkness
|
| Color/Effect:
| Red/Affects Heartless
|
| Description:
| Creates a room of average size, with an average amount of Heartless.
|
Teeming Darkness
|
| Color/Effect:
| Red/Affects Heartless
|
| Description:
| Creates a room with many Heartless.
|
Feeble Darkness
|
| Color/Effect:
| Red/Affects Heartless
|
| Description:
| Creates a room where the card values of all Heartless are decreased by 2.
|
Almighty Darkness
|
| Color/Effect:
| Red/Affects Heartless
|
| Description:
| Creates a room where the card values of all Heartless are increased by 2.
|
Sleeping Darkness
|
| Color/Effect:
| Red/Affects Heartless
|
| Description:
| This will make a room where all Heartless will be asleep at the start of battle.
|
Looming Darkness
|
| Color/Effect:
| Red/Affects Heartless
|
| Description:
| This makes a room where all the Heartless will pursue you vigorously.
|
Premium Room
|
| Color/Effect:
| Red/Affects Heartless
|
| Description:
| Heartless can randomly drop Premium bonuses at the end of battle.
|
White Room
|
| Color/Effect:
| Red/Affects Heartless
|
| Description:
| This creates a room with White Mushroom Heartless.
|
Black Room
|
| Color/Effect:
| Red/Affects Heartless
|
| Description:
| This creates a room with Black Fungus Heartless.
|
Martial Waking
|
| Color/Effect:
| Green/Affects Player
|
| Description:
| All of your attack cards receive a 2-point bonus.
|
Sorcerous Waking
|
| Color/Effect:
| Green/Affects Player
|
| Description:
| This card makes a room where all your magic cards receive a 2-point growth.
|
Alchemic Waking
|
| Color/Effect:
| Green/Affects Player
|
| Description:
| This will make a room that gives your item cards a 2-point growth.
|
Meeting Ground
|
| Color/Effect:
| Green/Affects Player
|
| Description:
| This room makes a friend card appear at the start of battle.
|
Stagnant Space
|
| Color/Effect:
| Green/Affects Player
|
| Description:
| Heartless move at half their normal speed, making them easier to avoid.
|
Strong Initiative
|
| Color/Effect:
| Green/Affects Player
|
| Description:
| Striking first in this room inflicts heavy damage on your enemies.
|
Lasting Daze
|
| Color/Effect:
| Green/Affects Player
|
| Description:
| Striking first causes Heartless who appear later in battle to be stunned.
|
Calm Bounty
|
| Color/Effect:
| Blue/Affects Room
|
| Description:
| Makes a room with treasure and no Heartless.
|
Guarded Trove
|
| Color/Effect:
| Blue/Affects Room
|
| Description:
| This card makes a room with treasure that is protected by Heartless.
|
False Bounty
|
| Color/Effect:
| Blue/Affects Room
|
| Description:
| This is a room where just one chest has treasure; the others have Heartless.
|
Moment's Reprieve
|
| Color/Effect:
| Blue/Affects Room
|
| Description:
| This creates a room with a save point.
|
Moogle Room
|
| Color/Effect:
| Blue/Affects Room
|
| Description:
| This creates a room with a Moogle shop to buy and sell cards.
|
Mingling Worlds
|
| Color/Effect:
| Blue/Affects Room
|
| Description:
| A room where anything could happen.
|
Key of Beginnings
| Key of Guidance
| Key to Truth
| Key to Rewards
|
| Color/Effect
| Gold/Advances Plot
| Color/Effect
| Gold/Advances Plot
| Color/Effect
| Gold/Advances Plot
| Color/Effect
| Gold/Special Card
|
| Description
| Opens first story-related room,
usually involves boss fights in
Riku mode.
| Description
| Opens second story-related door.
| Description
| Opens final story-related door,
usually the boss-fight room in
Sora mode.
| Description
| Opens a special treasure room,
usually with a new ability.
|
Related Forum Threads
Can u fuse map cards to make a map card with a bigger number? - last post by ChozenMaster @ Dec 31, 04how do i get map cards now?? - last post by Shadow Rue @ Oct 10, 06I need a lvl.9 map card...Where sould I look? - last post by Riku_XIII @ Jul 11, 09Map cards - last post by bibbity @ Mar 5, 05help!!! problems with getting map cards!! please help!!! - last post by inuyashaANDkagome @ Apr 1, 05Related Forums
Kingdom Hearts: Chain of Memories Forum
Major portions of this page were written by:
Rome