Sora

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Sora
GamesKingdom Hearts, Chain of Memories, RE:CoM, Kingdom Hearts II
WeaponKeyblade
Age14, 15

Contents

[edit] Story - Kingdom Hearts

Sora is the hero who has played on the Destiny Islands with his friends, Riku and Kairi. Sora and Riku have always been very competitive, and constantly tried to win Kairi's attention. Riku acquired a Paupu fruit, which is said to intertwine the hearts of any two people who eat it forever. Riku and Sora had a race to decide who would name their new raft. Riku also said that the winner gets to share the Paupu fruit with Kairi, but his wager is never taken. While in a secret cave, Sora found a drawing of himself and Kairi that he and Kairi drew together on the cave wall. Without really thinking about it, Sora added to the picture so that it shows him giving a Paupu fruit to Kairi. Soon, the three were separated when a storm of darkness, filled with Heartless, that consumed their home world called the Destiny Islands. It was at this moment the Sora attained the mighty Keyblade. After the storm, Sora, Riku, and Kairi were scattered to separate worlds. Sora ended up in a world called Traverse Town, where he met Donald Duck and Goofy, who became his friends and companions on his journey.

In Kingdom Hearts, Sora traveled to various worlds on their Gummi Ship with them in order to save Riku and Kairi. After defeating many enemies, making new friends, and even becoming a Heartless, he saves Kairi. Through the cunning of Maleficent, Riku is captured by the darkness. Sora frees him from the true mastermind behind the darkness, Ansem. Although he defeated Ansem and sealed the Door to Darkness with the Keyblade, which restored all of the worlds consumed by darkness, Riku and King Mickey were trapped on the other side of the door.

[edit] Story - Kingdom Hearts: Chain of Memories

In Kingdom Hearts: Chain Of Memories, Sora embarked to find them before returning home where Kairi waited for both Sora and Riku. He arrived at a castle known as Castle Oblivion, which was controlled by Organization XIII. As Sora, Donald, and Goofy climbed up higher to the top floor of the castle, they began to lose their memories, and Sora gained new ones that he had forgotten. He remembered a girl named Naminé from his early childhood. Sora's memories of her were false, but she was all together real. Naminé was a witch who could specifically control the memories of Sora and the memories of those connected to Sora's heart. Organization XIII forced her to do this as part of a plot to use Sora as a tool by controlling his artificial affection for Naminé. Sora defeated the Organization XIII members and freed Naminé, who then gave him the option of forgetting all of his real memories or keeping the new ones that he currently had. Sora chose to remember his true past, but this would not happen easily. He had to sleep dormant for a year while he regained his memories. Just as he had forgotten his past, his friends and family all had forgotten him too, except for Riku and King Mickey.

[edit] Story - Kingdom Hearts II

After the year had passed, as seen in Kingdom Hearts II, Sora awoke and began his journey to find Riku once more. However, the threat of the remaining members of Organization XIII still loomed, and Maleficent returned to reclaim her power. Sora had to travel through even more worlds, defeating Heartless and Nobodies. After many more battles, he finally found Riku again at Organization XIII's stronghold, along with King Mickey. He also reunited with Kairi, after Naminé had freed her when Organization XIII had kidnapped her. Sora and Riku joined forces and finished off Xemnas, the leader of Organization XIII. After defeating him, Sora and Riku end up on a beach in the Realm of Darkness, and they reconcile some of their differences that had arisen a year earlier. They also opened the Door to Light, which took them back to their home world with Kairi and concluded Sora's journey.

[edit] Gameplay

Being the main character in Kingdom Hearts II, Sora is the primary person with whom you fight. He becomes available after you awaken him from his pod in the old mansion at Twilight Town.

Attack: His basic mode of attack his with the Keyblade, by simply striking the targeted enemy. His strikes operate in combos. Combos are a predetermined numbers of strikes that Sora will do before doing a finishing move. These combos and finishing moves may be adjusted with abilities that Sora learns so that he has more strikes per combo or more powerful finishing moves.

Magic: Sora has the ability to cast magic with his Keyblade. These magical abilities are learned as you progress through the game. They each possess a different power. Some work for offense, whereas others work for defense. The amount of magic that you can cast depends on the amount in your magic bar. Different spells consume different amounts. When the magic bar runs out, you will have to wait for a moment while it recharges to its full amount. The rate at which it recharges can be altered by using special abilities, such as MP Haste. The capacity of the magic bar will grow as you advance through the game.

Lock-on: Sora targets his opponents with a lock-on feature. The first one is automatic but may be canceled by turning the camera away. The second one is activated by pressing R1. This locks-on to the nearest target and is constantly in the view of the camera until you press R1 again. Targets may be switched after pressing R1 by pressing either R2 or L2.

Items: Sora carries a bag of items at all times. Some of these items may be used in a time of battle. Some can only be used outside of battle. You will know that you are in battle when the Menu has a red color. Items tend to be more of a last resort than magic. They take slightly longer to take a effect in battle, but against tough opponents, this could make all the difference. Items that restore health and magic are better left for battle. The ones that restore immense amounts of health and magic or improve the stats of a party members are typically reserved for outside-of-battle situations. Another class of items are synthesis items. These items have no immediate use but can be used to create very useful items. Key Items are completely useless and only have story-related significance. Items are collected from defeated enemies or bought in stores.


Related Forum Threads

heartless & sora - last post by martinwalker8 @ Feb 19, 06
Sora's memory, and the world he's in, possible truth - last post by kidbuu22 @ Nov 20, 04
What happened to Sora? - last post by Arcaida @ Jan 7, 04
Sora & Blonde Haired Kid: The true Keyblade Master - last post @ Jul 25, 05
King Mickey + Sora - last post by hisokamok @ Jun 19, 09

Related Forums

Kingdom Hearts Forum
Kingdom Hearts II Forum
Kingdom Hearts: Chain of Memories Forum
Kingdom Hearts: 358/2 Days Forum

Major portions of this page were written by: Rome Rome
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